INBOX FOR [community profile] escordvi

Jul. 7th, 2025 05:54 pm
reneggadetinkerer: (Dr. All According to Plan)
[personal profile] reneggadetinkerer


Greetings! You've reached the personal inbox of Dr. Eggman. I'm not sorry I missed you because I almost assuredly have far better things to be doing right now. Actually, that might not even be true. There is a non-zero chance I just don't like you! Either way, feel free to leave a message.

Or don't.

If you're important, I'll get back to you, so spend this time questioning your worth to me and that should give you the answer you seek. GAAAHAHAHAHAHAHAHAHAHAHAHA!

Escordvi Bio

Jul. 7th, 2025 07:03 pm
bardische: (Default)
[personal profile] bardische
Basch fon Ronsenburg
canon:
answer
canonpoint:
answer
age:
answer
height:
answer
birthday:
answer
armada:
answer
ship:
answer
tattoo:
answer
appearance

!! content here !!
PERSONALITY
+

trait. trait. trait. trait.

=

trait. trait. trait. trait.

-

trait. trait. trait. trait.

!! your content here !!
HISTORY

!! your content here !!

ABILITIES
item.
!! your content here !!
item.
!! your content here !!
item.
!! your content here !!
ooc info:
taylor . timezone . contact




Escordvi Inbox

Jul. 7th, 2025 10:28 am
siege_harder: (Default)
[personal profile] siege_harder
Varric Tethras
crew: tba
rynn | profile

Escordvi Tracking

Jul. 7th, 2025 10:27 am
siege_harder: (Default)
[personal profile] siege_harder
2025
June
6/14: Varric TL ⋙ Arrival: Varric unexpectedly finds himself on a ship.

6/14: Fenris ⋙ An old friends finds him on board the ship, but something is strange.

6/15: Neve ⋙ His missing contact finds him at a new bar.

6/16: Davrin ⋙ Varric takes shelter with a Warden and his griffon.

6/16: Lynette ⋙ Varric meets a wet cat seeking shelter.

6/16: Kieran ⋙ Varric encounters a boy and his talking... frog?

6/18: Harding ⋙ Varric finds another familiar dwarf on this boat with him.

6/18: Maelle ⋙ Varric gets roped into exploring a ship graveyard.

6/18: Nico ⋙ Varric gains the help of a young necromancer while exploring the ship graveyard.

code @ efryndiel

escordvi profile

Jul. 6th, 2025 08:59 pm
savagepoise: (Default)
[personal profile] savagepoise
Saix
crew: royal fortune
Manda | inbox | app

Escordvi Tracking

Jul. 6th, 2025 10:23 pm
philancer: (Default)
[personal profile] philancer
2025
June
6/14: Sylvain TL ⋙ Arrival: Sylvain gets dragged into the ocean.

6/14: Basch ⋙ Sylvain is fished out of the sea and finds another familiar face on board.

6/15: Kaveh ⋙ Sylvain finds another familiar face and makes him take a break.

6/16: Claude ⋙ An old friend comes to the rescue, and they come up with a plan.

6/16: Leona ⋙ The pair fight off shark invaders

6/16: Ranma ⋙ Sylvain gets joined by another fighter when defending the beach from sharks

6/18: Nico ⋙ Sylvain gets attacked by an angry crab.

code @ efryndiel

Escordvi Inbox

Jul. 6th, 2025 10:03 pm
philancer: (Default)
[personal profile] philancer
Sylvain Gautier
crew: tba
rynn | profile

(no subject)

Jul. 6th, 2025 06:15 pm
chaosvessel: Credit to <user name="vikael"> (Default)
[personal profile] chaosvessel
Vincent Valentine
crew: unaffiliated
Heather | inbox | app

⚡ escordvi inbox.

Jul. 6th, 2025 03:51 pm
sparkstrikes: (Default)
[personal profile] sparkstrikes


𝙩𝙚𝙭𝙩 ⚡ 𝙫𝙤𝙞𝙘𝙚 ⚡ 𝙫𝙞𝙙𝙚𝙤 ⚡ 𝙗𝙤𝙩𝙩𝙡𝙚𝙙 𝙢𝙚𝙨𝙨𝙖𝙜𝙚

escordvi info post

Jul. 6th, 2025 07:56 am
chatteblanche: (001)
[personal profile] chatteblanche
LYNETTE
crew: Avalanche
Colleen | inbox | application

Escordvi Bio

Jul. 6th, 2025 10:40 am
siege_harder: (Default)
[personal profile] siege_harder
Varric Tethras
canon:
Dragon Age
canonpoint:
Beginning of Veilguard
age:
51
race:
Dwarf
birthday:
27 Bloomingtide
height:
152cm (5')
build:
stocky
armada:
Corsair
ship:
tbd
tattoo:
tbd
appearance
Varric stands at a typical height for a dwarf, averaging right around 5'. While in his younger years, his hair was a lighter strawberry blond, it's darkened with age and is now a more subtle brown. he's also grown a bears, something he'd scoffed at in his youth, preferring to stand out from typical dwarven appearances. As a dwarf, his features are stockier, thicker and rounded than normal humans or elves, giving him a much more compact appearance. his eyes are a warm brown in color and the laugh lines around his eyes are more visible than ever.

He bears a spattering of scars from the many battles he's been in in his lifetime, but the most visible these days is a crossed slashing scar down over his right brow. His nose shows signs of having been broken in the past and also sports a scar from a knife fight. Although he doesn't always wear them, Varric typically sports a silver piercing in his left ear and two on his right. He also has a habit of wearing shirts that reveal his broad chest, and the crowning glory of his youth - his glorious chest hair. It's still quite impressive.
PERSONALITY
+

charming. loyal. entertainer. empathic. caring.

=

observant. intuitive. diplomatic. humorous. protective.

-

manipulative. guarded. trouble magnet. unreliable narrator.

Varric is friendly and easy-going, and treats just about everyone he comes across as a friend he hadn't had the opportunity to meet yet. He's smooth and silver-tongued, quick thinking, and adaptable as situations change (or unravel) around him. he can strike up a conversation with anyone, and most never even realize he might be wheedling information out of them - either on purpose or just to assuage his own rampant curiosity. He's got a great love of gossip and both hearing and telling interesting stories. He also seems to be drawn to the sort of people who those stories form around, which means his life is rarely boring.
ABILITIES
combat.
Varric is a rogue archer and deadly on the battlefield as a support character. He has skills in sabotage and subterfuge, which include poisons, stealth, traps, and a wide array of crowd control abilities that help him navigate fights at a distance. Some of his skill trees can be found here.
skills.
Beyond his mastery a controlling the battlefield, he's been a thief, a spy, a merchant, and part of the dwarven mafia. He's fought everything from your average monsters and thugs, to ancient gods, undead armies, and even a few dragons. He's a master storyteller, a published author, and a friend to just about everyone he meets, as his silver tongue and adaptable, friendly demeanor make it easy for him to slip into most settings with ease.
ooc info:
rynn . est . [plurk.com profile] chaneystarr




Escordvi Bio

Jul. 6th, 2025 09:54 am
philancer: (Default)
[personal profile] philancer
Sylvain Gautier
canon:
Fire Emblem: Three Houses
canonpoint:
Azure Moon, Ch. 17
age:
27
birthday:
5th of Garland Moon (June)
height:
186cm (6'1")
build:
muscular
armada:
Paladin
ship:
tbd
tattoo:
tbd
appearance
▷ Has a thick muscular build (example: 1, 2, 3, 4) from a lifetime spent honing himself for both seduction and war.
▷ Very aware of his appearance but manages that casual attraction of looking like he never spends all that much time on it, while absolutely playing to all his assets. Tends to go for comfort above style. (Wardrobe Samples)
▷ Has thick red hair - a telltale attribute shared by his family - and in his time in his last game, he's let it grow out a little longer than normal, enough to gather back in a little ponytail or manbun.
▷ His eyes are brown/amber and he has a smattering of freckles across the bridge of his nose and cheeks.
▷ Scars:
    ▶ Stab wound in his side where he took a spear in defense of a friend.
    ▶ Jagged line down over his ribs from a blade.
    ▶ Rake of a wyvern's claw down the back of his left shoulder.
    ▶ Several other smaller various scars scattered all over his body, as well as several small arrow punctures.

PERSONALITY
+

loyal. empathic. generous. playful. light-hearted.

=

observant. clever. tactical. laidback.

-

manipulative. untrusting. cynical. self-destructive.

Sylvain often comes across as flamboyant, flirtatious and completely outrageous. Always ready with a wink, a bright grin, and probably a terrible pick-up line, he's jovial and friendly and not afraid to wander up and start a conversation with anyone. While he might come off as a little shallow at times, he's an incredibly good listener, a solid shoulder to cry or lean on, and surprisingly adept at picking up on subtle nuances in conversations. Overall, he's a laidback flirt who is just looking to have a good time with those around him, but is always there should someone need a friend.
ABILITIES
combat.
Sylvain has been training to be a knight and a warrior all his life and has a range of experience in various weapons, hand-to-hand, and battle strategy and tactics, as well as a surprising understanding of magic. He excels at combat in teams or acting as support with fellow soldiers and is versatile and quick to adapt to unexpected circumstances.

He's coming in classed as a Paladin, which is the FE tactical way of saying he's trained in moving swiftly over longer distances, isn't slowed down by difficult terrain, has extensive practice with lance (mastery level), sword, and riding, and is adept at evading both ranged attacks (from archers, etc) and magical/spell attacks. He's had training over the years in multiple classes/styles of fighting to give him a wide range of battle experience and knowledge.
spells.
Sylvain's experience and understanding of magic is rudimentary, at best, but he does have some low level training in both Faith (healing/white magic) and Reason (black/offensive magic).
▷ Faith Skills (Rank C)
    Heal. basic Faith spell that heals an adjacent ally
    Nosferatu. Faith spell that restores health equal to 50% of the damage the spell does to a foe.
    Physic. Faith spell that can restore health to a distant ally.
▷ Reason Skills (Rank C)
    Fire. basic black magic used to attack with flames; launches a fireball at a target and does light damage
    Bolganone. superior black magic used to attack with flames. When cast, this spell will forcefully open up a fissure into the surface of the earth, and trigger an eruption to occur, burning the selected enemy target.
crest.
Sylvain possesses a minor Crest of Gautier he inherited from his bloodline. Gautier was one of the original Ten Elites who first possessed a Crest in the war between Seiros and Nemesis and possessing a Crest is a requirement to inherit the title and seat of Margrave, due to the House's constant defense against the incursion of the northern warlike clans of Sreng, as a Crest is required to safely wield their ancient relic, the Lance of Ruin.

Sylvain's Crest also has the added effect of being able to increase his might/strength in a fight and the damage he creates when using certain attacks, although this isn't something he can control and seems to happen at random.
ooc info:
rynn . est . [plurk.com profile] chaneystarr




escordvi | info

Jul. 6th, 2025 02:05 pm
musicien: (Default)
[personal profile] musicien
Verso
unaffiliated
Mart | inbox | app

(no subject)

Jul. 3rd, 2025 05:07 pm
talizoraaah: (Default)
[personal profile] talizoraaah
PLAYER INFO

Player: Natalie
Age: 41
Invited by: Red
Contact: Plurk: Zully
Current Characters: N/A


CHARACTER INFO

Character: Tali'zorah vas Normandy
Canon: Mass Effect. Third game, right before Shepard departs for their final mission.
Age: 25

Background Information: Wiki link. This covers her background and story through the final mission. Some points of note as your choices throughout the game can inform certain perceptions and outcomes:

  • Shepard from her gameplay is female.

  • Shepard and Garrus were in a relationship.

  • Tali's name is no longer nar Rayya and is now vas Normandy as a result of the trial she participated in during the events of Mass Effect 2.

  • Tali befriended Legion eventually, and he sacrificed himself to allow her people to adapt to her homeworld more quickly.



Personality: Please answer the following questions about your character. Be as clear as possible, and provide examples where you can. You can format this section as either 1) individual sections for each question; or 2) a more freeform essay/paragraph that covers all the topics. Please do not exceed 1200 words total.
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Tali is ever curious about the world around her, how things tick, and is eternally loyal to her people. She's constantly looking for ways to ensure the future of the Quarians is safe; every move she makes is about getting them closer to reestablishing themselves on her home world.
But she's certainly not all business. She takes time to celebrate with friends, joke and tease those who are close to her. While she started out slightly less sure of herself, time around Shepard has helped solidify her confidence. Especially after Legion, after her home world being so close a reality, she's not afraid to take advantage of opportunities in life that may be (pun intended) fleeting.
To that end, a first impression could vary. She is very, very interested in ships, and so many of her first encounters with people may be her excitedly asking to learn about whatever technology and skills they may have in relation to the local fleets. As someone who believes strongly in protecting others, it may also be her calling a bully a bosh'tet and punching them in the nose. Or, if she knows they know any of her friends back home, resounding tales of their misadventures with an aim to both brag about and absolutely humiliate her found family on the Normandy.

2) What is a driving force your character has? What goals do they have, what motivates them, etc?

I accidentally covered this a bit above, but her driving force is always, always finding a home for her people. Now that this has happened at her canon point, it's about establishing her people there. Establishing security, trade routes for food and other necessary supplies. It's also, of course, about making sure the universe as a whole survives long enough to see that happen.
From her perspective here, for a spell it may be about finding a way to get home to her people. She feels obligated to them, whether or not they technically need her to be anymore. The rest will depend strongly on the bonds she develops here, but they could well be about protecting groups of people or establishing her own home. She hasn't had a proper home outside the Normandy in a long time.

3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

Stubbornness and pride. An excellent example of this is her attitudes towards the Geth. She has understood her whole life that the Geth uprising is what led to the Quarians being homeless. They massacred her people and took over her planet, leaving them on a wandering floatilla for hundreds of years in an environment they can't survive in without adaptive suits.
When she begins to learn that this is not, in fact, the entirety of the truth, her response for a long time is violent denial. She refuses to believe the Geth could not be wholly at fault for what happened, or that they could be anything other than unfeeling murderers. Her friendship with Legion eventually changes this, and so she is currently more likely to analyze any immediate gut reactions to reject anything that goes against the grain of what she "knows" about the world. But that doesn't mean that she always will, or that the urge isn't still there.

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

Something that everyone will immediately notice is she requires an envirosuit to survive. Even the slightest rupture to it could spell long term illnesses or infections, possibly even death if it's bad enough luck. As such her face is constantly obscured, and only her body language and tone of voice convey what she's thinking or feeling at any given time.

Abilities & Inventory: Describe or list whatever canon abilities and items that will be brought with the character, and be sure to mention any nerfs that will need to be made or else we'll decide on a nerf while processing the application. Linking to wikis is fine, just be sure to point out any particular abilities that need to be nerfed. Reminder: the only items that will be brought along with the character will be anything that is their personal belongings and is either on their person or near them at the time they enter Escordvi.

Inventory: Her shotgun, envirosuit (adapted per Red's earlier ask to match the aesthetic of the game), a basic tool kit/suit repair kit, and her omni-tool.
Abilities: Nothing extraordinary here. Quarians are generally strong engineers and very adept on ships, but physically very similar to humans. Their eyes can see into ultraviolet spectrums, and they have three fingers (two thick fingers and a thumb).


ARMADA SELECTION

Choose between Corsairs or Paladins and include a brief blurb explaining why. We would prefer if there's some thought put into it, such as including why they would fit in the faction and what they would do. Some ideas of what you'd like to explore with the character will help. We will try to slot them into your preferred choice, but if there is an imbalance in the two we may have to put them in the other armada. If your character can fit in either, please consider and note it down!

Corsairs. Tali has always been an adventurer, through and through. She went on her piligrimage, a right of passage every Quarian goes on as part of their coming of age, she didn't stay put upon her return as most do. She volunteered for external scouting parties, she joined Shepard's team to save the galaxy. She enjoyed exploring new worlds and learning more about those who came before. Leaping into something new is nearly second nature to her by now (no crew could be more dangerous than riding in the Mako with Shepard).
She hasn't realized it herself yet as she's only recently claimed that permanent home for her people, but she will find herself enjoying exploration and adventure as something she quite enjoys.


SAMPLE

Test Drive Sample: Link to TDM thread(s). These can be either toplevels or threads tagged into (toplevel NOT required). You can also supplement with other threads outside of the game if needed.

Link

Questions: None!

Escordvi Application

Jul. 1st, 2025 09:07 pm
beshackled: (pic#16081890)
[personal profile] beshackled
PLAYER INFO

Player: Valour
Age: 30s
Invited by: Chips
Contact: plurk @ borntobury
Current Characters: N/A

CHARACTER INFO

Character: Erichthonios
Canon: Final Fantasy XIV, Patch 7.1 "A Present from the Present"
Age: He appears to be a young adult, but in the pre-Ascian Amaurotine/"Ancient" species of humanity which is borderline (but not quite) immortal, so older than most might expect.

Background Information:
The son of Lahabrea of the Convocation of Fourteen and the now-deceased Athena, former chief keyward of Pandæmonium, Erichthonios spent his life as the dutiful son to his mother, while resenting his father for his cold demeanor following her demise. Despite his parentage, his skill in magicks appear to be somewhat limited. However, this does not stop him from doing his utmost to save his fellow warders of Pandæmonium when the creations imprisoned in its halls break loose under mysterious circumstances; after being broken free of an insidious spell's influence by the intervention of two new faces seeking to investigate the unsettling events happening at the facility, he accepts their help in a bid to rescue his coworkers and return the creations to their confinement.

As they progress through the facility, their work is interrupted by the keyward of Asphodelos, Hesperos, under whom Erichthonios worked. The man changed -- having shed his very humanity to become a hemitheos, he presents as an adversary to the group, showing nothing but scorn towards Erichthonios, whom he once mentored. However, once bested, instead of providing answers, Hesperos takes his own life. Erichthonios is deeply shaken.

As Themis works to unseal a ward barring their way, Erichthonios uses his time alone to practice the internment spell in the hopes that he might better aid his new companions in returning the dangerous creations to their confinement.

Upon nearly being abducted by the entity responsible for the trouble, Erichthonios shares with his rescuers his suspicions - that the one causing trouble in Pandæmonium is none other than his own father. Unable to convince Themis, the three resolve to investigate deeper, with Themis guarding Erichthonios while Azem's ‘familiar’ and Themis' phantom warriors fight against the unruly creations of Abyssos.

The villain reappears, proclaiming himself Lahabrea, seeking to gain Erichthonios' cooperation by offering a chance for him to reunite with his mother. Themis is skeptical, challenging the assertions until yet another intervenes—the true Lahabrea, who reveals Themis to be Elidibus of the Convocation of Fourteen.

The impostor declares Lahabrea the murderer of his own wife, before turning to Erichthonios and proclaiming himself Hephaistos, the one whom Erichthonios should truly call his father, before leaving.

Erichthonios confronts Lahabrea over Hephaistos' accusation, which Lahabrea denies. Lahabrea resolves, to prevent Hephaistos from escaping and inviting disaster unto the star, the research and facility are to be abandoned and destroyed. Erichthonios, wishing to save the remaining warders, vehemently disagrees.

Themis, as Elidibus, weighs the options, and with his judgment Lahabrea grants them the chance to prove the merits of their approach. Erichthonios, Themis, and the Azem's 'familiar' press forward, and capture Hegemone, the keyward of Abyssos.

Yet, Lahabrea continues to object to Erichthonios' involvement. He interrogates Erichthonios about his motivations, upon which Erichthonios admits to also being curious about how Hephaistos intends to resurrect his mother. Their conversation deteriorates into an argument. Angered by Lahabrea's continued scorn, his composure frayed by the accusations, Erichthonios succumbs to Hephaistos' mind-altering spell, which has been in place all this time, and teleports away, into the clutches of Hephaistos in the Stygian Insenescence Cells where he is kept in aetherial shackles, sedated by magicks until the 'familiar', Themis, and Lahabrea arrive, the former two at last having been enlightened as to the reasons behind Athena's death, and why Lahabrea has kept them from his son.

They confront Hephaistos. Still encumbered, Erichthonios half-hears the exchange between them, but he hears enough; his mother did not love him, but only sought to use him for her own purposes.

The haze over Erichthonios' mind lifts, resolve strengthening even as he grapples with the information revealed. He speaks to the ‘familiar’, saying that he owes them and Themis an apology, before breaking out of the shackles on his own.

Erichthonios casts internment on Hephaistos, Lahabrea supplying the last bit of aether needed to seal him into a crystal.

Pandæmonium safe, Lahabrea at last reveals the secrets of the past to, them a memory of that day; Lahabrea confronting Athena over her experimentation on their son, falling for her ploy to contaminate him with her obsession by offering him answers via joining their souls, and the act that would lead to the formation of Hephaistos as he sought to tear the tainted portions of his soul from him.

Father and son come to an understanding that, while uneasy, is much improved over before. Lahabrea makes note (if spoken to) that the crystal Erichthonios wears is in fact a gift from him meant to spark Erichthonios' aptitude for magic. He goes on to acknowledge that while is plain that he no longer requires it, he sees no reason Erichthonios cannot wear it for a while longer.

Azem's 'familiar' departing, the remaining trio set about freeing the remaining warders, Erichthonios and Lahabrea working to mend the wounds of both warders and creations alike.

Themis relinquishes control of the facility to Lahabrea. With the guidance of Lahabrea, they utilize records of Athena's research that were left behind, using them to reverse Hegemone's condition as a hemitheos, restoring her mind and body. As she and the freed warders set about restoring Pandæmonium, Erichthonios, Themis, and Lahabrea are once again visited by the 'familiar', who seeks answers.

Lahabrea confronts Hegemone, who, having been enthralled by Athena, had been the reason for Hephaistos’ escape. Though Erichthonios calls out in confusion and concern, when Lahabrea tells him not to approach, he listens. Lahabrea reintegrates Hephaistos into himself, and violently dispels the struggling Hegemone's enthrallment, freeing her mind.

Lahabrea then asks that Hegemone serve him anew, and she accepts the task of overseeing Pandæmonium.

Erichthonios concludes that Lahabrea is himself once more; a man who wields his authority without hesitation or doubt of his judgement. Themis remarks that Lahabrea is different from Athena in that he seeks only the betterment of the star, and that so long as he follows his sense of duty, he will not fall to her fate—and that, should his convictions ever waver the Emissary will set him back on course.

Assured, Erichthonios resolves that if such is the path his father chooses to walk, he shall walk it with him; he will allow their bond to fray no further, and as Lahabrea's son, he will support him in the days ahead. By aiding his father, he will forge his own future.

Erichthonios resumes his studies under Lahabrea, travelling between Pandæmonium and the Words of Lahabrea in Akadæmia Anyder. They continue to be at odds personality-wise, but Erichthonios appreciates learning about his father as a person. On one return trip to Pandæmonium, Hegemone reveals to Erichthonios an anonymous gift—an autonomous mammet doll of Themis—which Erichthonios is delighted by. Grateful for a gift that evokes one of his dearest friends, he returns to his duties accompanied by the mammet.

(In the future, after Erichthonios' death to Hydaelyn's sundering, it is revealed that Athena had meticulously cultivated his insecurity and dependency, developing his sense of affection for her for the sole purpose of making him amenable to accepting her essence in her attempt to attain godhood, as she had tampered with him to make him a suitable container for immense power.)

Personality:

1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Erichthonios is an introverted man, prone to quietly murmuring his thoughts and getting lost in them. He is intelligent, but slow in processing his thoughts to a point both he and others readily notice, leading him to have a skewed impression of his own intellectual capabilities. Self-effacing, he readily encourages others whilst being critical of his own achievements and abilities. Yet, he does not take well to others putting him down, at times hot-headed in his reactions, this likely a carry-over from his tempestuous relationship with his father. Mention of his parents—and especially his mother—are apt to drive him into bouts of melancholy. He is a man that wears his emotions on his sleeves, never hiding how he feels even if he is hesitant to voice the desires he holds behind them. He dips his head in sorrow, squares his shoulders in defiance, and stutters a little when nervous—an open book for any observer to read.

Beyond this, he is a seeker of truth, always yearning to know the reasons behind something—whether that is why something has gone wrong, or the motivations of one who has wronged him. Whatever the reason, he wants to know. Unsurprising given his life until this point, he deeply dislikes the truth being kept from him.

2) What is a driving force your character has? What goals do they have, what motivates them, etc?

Erichthonios seeks to protect others. Be it his fellow warders, the creations under their watch, or the people of their star, this is one value that Erichthonios has never forsaken, and will never forsake. He is currently training under the guidance of Lahabrea in the hopes of one day becoming strong enough in his use of magicks to become a keyward.

3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

The intensity with which Erichthonios expresses his emotions is unusual for his people, and it is not uncommon that it leads him into trouble. His losing his temper against his father is the reason why he fell under Hephaistos’ spell, and he later expresses his regret over his having caused his friends trouble over it.

The slow pace at which his thoughts churn have also caused him to fall into trouble, as he does not always recognize imminent danger quickly enough when faced with an intelligent adversary.

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

What makes him stand out as a character from others is that he tends to defy expectations in small ways – pushing on despite trauma, resisting manipulation, his accepting a terrible truth when others thought it likely to break him, and his rejection of the path his mother laid out for him and groomed him for.

He’s also a grown man who enthusiastically accepted a small doll made in the shape of his friend and proceeded to bring it with him on official duties.

Abilities:

Teleportation:
Spatial teleportation involving the manifestation of a dark portal.

Aetherial shackles:
Binds a single target. He's very good at this, having practiced these magicks since early childhood.

Internment:

Binds the target as would aetherial shackles, but additionally freezes the space around them. Though he shows skill in being able to use the spell, he currently requires the infusion of another's aether to pull it off.

Creation Magicks:

Though we have yet to see Erichthonios use them, those of his kind are able to wield creation magicks, and are able to make any concept they can understand and picture, save for that of a human soul. None are thus far stated to be without this ability, though some need to pull aether from other sources to manipulate. As Erichthonios canonly struggles with many magicks on his own, it stands to reason that he will struggle in attempts to use these (if they are allowed in game in any form).

Healing:

While not directly shown, it is said that Erichthonios assisted his father in healing the warders and creations after regaining control over Pandæmonium. Any application of these magicks would be minor, as he is not known to be proficient in them.

Transformation:
Allows Erichthonios to form a second, larger body around himself that is a manifestation of his truth. He is shown to be able to use fire, ice, light/holy, and magicks tinged with dark-aspected aether.

Spells able to be used while transformed:
Heavy Hand:
A tank-buster; likely a gravity/darkness-aspected spell to increase the damage of a backhanded strike.

Gaoler's Flail:

Extracting a bladed flail from his chest, Erichthonios cleaves one side of the room; he can do this with both arms.

Warder's Wrath:

A room-wide AOE; he strikes the floor of the room, chains lashing out and striking those in the area.

Pitiless Flail:

A line AOE + knockback; he throws a large, spiked mace on a chain forward after extracting it from his own chest, knocking back any who are struck.

True holy:

A split-damage AOE; orbs of light fall in two circles around the target, causing them to be engulfed in a column of holy light (he habitually casts this following Pitiless Flail).

Intemperance:

Marks those in the area with a fire or ice debuff (making them excessively hot or cold), and spreads a spell over the room that is split into four quadrants of effects, with a cross AOE separating each quadrant, and each quadrant containing pillars of three crystals each, each of which may have a fire or ice aspect to them.

Intemperate Torment:

Building up energy, he activates the spell laid out with intemperance; the crystals in each quadrant begin to vibrate before exploding, starting with those on the bottoms of their pillar, unleashing fire (hot) or ice (cold) spells over their quadrant; this can either worsen or counteract the debuff from the Intemperance cast. Getting hit with the cross AOE (which appears to be comprised of dark-aspected aether) is an instant KO.

Shining Cells:

Creates a barrier reducing the navigable area in the fight to a circle, which is patterned with fire and light-aspected 'tiles', which have corresponding spells that trigger when he casts aether-charged spells.

Aetherchain:

Upon activation, he is surrounded by orbs of fire or light; when the cast finishes, the corresponding sections laid out with his Shining Cells spell trigger, unleashing either fire or light-aspected aether immediately above them.

Aetherflail:

Combines the traits of the aetherchain spell with gaoler's flail.

Slam Shut:

Room-wide AOE; dissolves the Shining Cells spell and returns the area to normal.

PROPOSED NERFS: I understand there are nerfs on Creation Magicks. Please inform me of any details on nerfing Creation Magicks and I shall gladly adjust to fit them.

Inventory:
Erichthonios will have the clothes originally upon his person, including his mask and the pale blue crystals he wears about his waist on a golden chain. One of the two bears the full sigil of Lahabrea. He will also have his mammet Themis, as it was accompanying him as of his canon point.

ARMADA SELECTION

He would fit in better with the Paladins, since as a warder of Pandæmonium he is a gaoler for a research facility/dungeon for the most dangerous creations on his star. He would readily dive into investigations and help to curb trouble, wishing to keep others safe, and be likely to participate in research for the benefit of others. The altruistic slant to the Paladins’ ethics would be a great fit for him, though more tyrannical figures wosee his chaotic temperament rise to the surface.

If the game is sorely lacking for Corsairs, however, Erichthonios has a strong rebellious streak, willing to bend any rule to save others. He has a tendency to dive into matters head-first, a drive to uncover secrets, a bit of a temper, and given his position as a warder, he would also be unintimidated by the environs the Corsairs inhabit. However, due to the more selfish slant to this armada’s ethics, Erichthonios would be more inclined to moodiness if starting there.

SAMPLE

Test Drive Sample:
TDM top-level
Sample 2
Sample 3
Sample 4


Questions: Any questions you might have.

Erichthonios has a natural height that I estimate from available data as just short of 18 fulms (feet)… which would make ship-journeying prohibitively difficult. He may need to be shrunk to 1/3 of his height to fit in with the setting properly—though admittedly it would be hilarious if this were to temporarily break one way or another.