About:Application! Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
General: Miriam's helpful nature tends to lead her to volunteering herself everywhere, which would be an easy way for her to meet people. Someone to help remind her to take a break occasionally would also be welcome.
While she didn't have a great time under the care of the Alchemist's Guild (they kind of grafted her with the crystal bullshit to use her as a reagent for a massive demon summoning ritual), she doesn't hold grudges against alchemists in general; one of her friends and her father figure were alchemists too. She's familiar with how her world's version of it works, and she'd be interested in talking to others with different systems too.
MANTA Board: As always, Miriam's available to protect squishier or noncombatant characters if they need to go someone dangerous.
Specific ideas: Spirited Away—Miriam's bird tattoo is suddenly a lot more meaningful now! She's gonna be turning into a falcon for an hour. She'll be a fairly chill bird, at least until a seagull realizes Miriam's now in the same weight class as them. She'll probably be fairly mortified if there were witnesses to her fighting with ornery sea birds (so clearly this should happen). But, hey, free case of magic beer for the bar? Sea Wolf's Den—Of course she'll show up here she's a fighting things character. Anyone want to team up?
Event: I'm waffling on top leveling this time! Miriam could be recruited for a wedding rescue mission, though. Fun fact: she is strong enough to princess carry someone about the same size as her.
CR Dreams: Yes.
Actual answer: I'd love for her to make deep enough connections with people she can actually address the all the issues she's left unaddressed, from the deaths of her friends to her curse and the existential humanity questions it reflects.
Miriam has also joined the Avalanche crew recently! She's fairly outgoing, and eager to show that she can be helpful.
Miriam | Bloodstained: RotN | Paladin
Contact:
CHARACTER INFO
Canon: Bloodstained: RotN, post-game
Armada: Paladin
About: Application!
Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
While she didn't have a great time under the care of the Alchemist's Guild (they kind of grafted her with the crystal bullshit to use her as a reagent for a massive demon summoning ritual), she doesn't hold grudges against alchemists in general; one of her friends and her father figure were alchemists too. She's familiar with how her world's version of it works, and she'd be interested in talking to others with different systems too.
MANTA Board: As always, Miriam's available to protect squishier or noncombatant characters if they need to go someone dangerous.
Specific ideas:
Spirited Away—Miriam's bird tattoo is suddenly a lot more meaningful now! She's gonna be turning into a falcon for an hour. She'll be a fairly chill bird, at least until a seagull realizes Miriam's now in the same weight class as them. She'll probably be fairly mortified if there were witnesses to her fighting with ornery sea birds (so clearly this should happen). But, hey, free case of magic beer for the bar?
Sea Wolf's Den—Of course she'll show up here she's a fighting things character. Anyone want to team up?
Event: I'm waffling on top leveling this time! Miriam could be recruited for a wedding rescue mission, though. Fun fact: she is strong enough to princess carry someone about the same size as her.
CR Dreams: Yes.
Actual answer: I'd love for her to make deep enough connections with people she can actually address the all the issues she's left unaddressed, from the deaths of her friends to her curse and the existential humanity questions it reflects.
Miriam has also joined the Avalanche crew recently! She's fairly outgoing, and eager to show that she can be helpful.