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<< manta board: april 2024 >>
Quests are separated into five categories and all have flat point values: General (4pts), Corsair (4pts), Paladin (4pts), Bounties (6pts), and Specials (12pts). Note: characters helping opposing armada quests will only be rewarded 2pts for participation unless specified otherwise. Special quests won't always be available so it may appear blank at most times. These can range from group quests such as for special ship upgrades or island related quests, or they could be special event quests. All quest points can be used for the Rewards Shop.
For this month's board update, the quests have been updated to reflect progress from last month, with some carrying over as is. Comment to the designated thread to participate in The Game A Foot's investigation! A designated post will be made for the "Cid the Menace" bounty.
If you have any questions, comment to this entry.

The widower alchemist who has been searching for the perfect ingredients to craft the perfect wife as a testament to his love for his long-lost beloved has moved on to the next step of his experiment. Although he collected fewer ingredients than he would have liked from the travellers out at sea, he is not one to be deterred. He knows his heart is true, his science is correct, and with all his power and mind, he will create his lovely wife.
The scientist received some key ingredients: lillies, unique seashells, a sun-shaped brooch, a music score and monster fangs and claws. With these items, he has infused them into lumps of flesh (how he has acquired these lumps of flesh is unclear) to create what appears to be two lifelike beings. These beings are both beautiful and grotesque in the way they move and speak. Their brightly glowing eyes blink and stare, while their misshapen claws click and scratch. Their touch is akin to the warmth of the sun, their voices weaving a captivating melody to the ear, and their lingering scent of lilies is intoxicating.
But there is something intricately wrong with these two creatures. Despite appearing alive and well, they linger unnaturally when any man is near. They yearn to get close, to touch, smell, and feel the supple flesh of a man. Their desire is clear—to sink their teeth in, to feed.
These two succubi (Eva and Mollie) live happily with their alchemist husband. However, any males who visit will be relentlessly pursued by these creatures to the point of death. They seek to suck the very life essence out of their male partners to survive. These abominations must be killed should they murder others or, worse yet, procreate. Work together to destroy these creatures and perhaps prevent a madman from further tearing himself apart.

Spring has sprung, and with it flowers and trees have been blooming at a rapid pace all over. Every Leviathan is blooming with bright colours and trees have exploded with lush green leaves and fruit blossoms.
It is said that a special tree, found only on Eltrut, blooms for just one night each year. During this rare occasion, the fruit tree adorns itself with stunning pink and red blossoms, but this fleeting display lasts only until sunrise. As dawn breaks, the blossoms close once more, preparing to bear fruit once again.
It has become a tradition to bring a loved one to this special tree during this blossoming night. Legend has it that if someone shares a vow under the branches of this tree while the flowers are in full bloom, the vow will be unbreakable, and any promises made will be eternal.
Take someone you love, friend or lover, to this special tree and share in a special promise.

One of the local brothels on Naughtilust has reported a missing lockbox that needs to be found immediately. Inside this lockbox is a collection of intricate golden anklets and toe jewelry, intended as a gift for one of the brothel’s biggest patrons who has a penchant for feet. He enjoys seeing his companions adorned with beautiful and shining jewelry on their feet, accentuating the graceful shape of their toes. Like many other establishments on Naughtilust, the brothel caters to a diverse range of preferences. Given the patron's generous contributions, the brothel is eager to recover the lockbox promptly.
This is where things get interesting. The lockbox was last seen inside a securely locked room within the brothel. Strangely, the door was locked from the inside, and there were no windows through which anyone could have escaped. When the door was forcibly opened, the room was found unoccupied, with no sign of the missing lockbox. How did the lockbox vanish from a sealed room with only one locked entrance?
The only possible clues inside the room that can be immediately found are a few empty wine bottles, a broken cork, a lantern scattered upon the floor and a melted candle.
Those crafty enough to investigate this case will be rewarded with a special gift. As well as the satisfaction of solving the strange puzzle. Comment below with any investigation questions to further your search.

No one knows how this all started but the immediate suspects are local mischievous fairies or children who are practicing their magic skills.
One moment you might be minding your own business; the next you find yourself tethered to another person by some magical force and unable to get more than two feet away from them. This magical tether cannot be broken with conventional weapons or magic. It keeps the two bound to each other for an entire twenty-four hours which they cannot separate from the other person at all and should they try they will be slingshot back to that other person as if the tether is made of rubber.
Find a way to separate yourself from your partner or deal with your fate and spend the next twenty-four hours with this person until the tether wears off.
It seems that some local merchants are more than happy to bank on such a prank going around as they are also offering rewards to any pair that can climb up the side of a mountain and reach the top of the cliff without falling. Anyone who can climb to the top of a cliff while being tethered together will get a basket full of goodies and maybe a fun coupon!

The once-tranquil waters surrounding a distant island by the name of Forgotten Cay have been stirred by a resurgence of terror. Leroy Longbones, an infamous undead pirate captain, has been sighted on foggy nights, commanding a small ghostly ship with an iron will. With a ghostly crew, he terrorizes the island, guarding what seems to be a lost treasure said to lie buried beneath its sands.
Brave adventurers are beckoned to try and confront this spectral menace. Bring peace to the restless spirit of Leroy Longbones, returning him to his final rest. Or will you dare to challenge the ghost itself, attempting to outwit the undead captain and claim his fabled treasures for your own?
As you tread upon the haunted shores of Forgotten Cay, you will find that it is littered with broken ships and the skeletal remains of other sailors that have tried this once before. The island is foggy and dark with an eerie feeling of loss. The longer you wander the island, the more you’ll feel that heaviness in your shoulders.
Bits of old journals can be found and if not too waterlogged, the journal pages will piece together a story of a man who had once loved travelling the seas to find the boundless treasures of the world. Only wishing to one day bring back the spoils of his journey to his beloved husband waiting back home. Never once was he able to return his lofty treasures to him. Nor was he ever able to send a letter home. Meeting his maker on the sands of this island before he ever could. Perhaps his beloved is still waiting for a single word of what happened to Leroy Longbones. It will be up to you to finish this story.

Kaveh seeks to explore the impact of magitech on ambient elemental energy. To achieve this, he plans to deploy cute mechanical butterflies equipped with storage devices across different locations on the Leviathans.
Your task is to release these mechanical butterflies into various areas, both populated and uninhabited, to measure the fluctuations in elemental energy. Let these little mechanical critters record any fluctuations in energy levels in various areas and what kind of energy they store. It could be anything from thunder energy from a thunderstorm to wind energy from a powerful gust.
Keep a keen eye on the butterflies, as they may exhibit erratic behaviour when encountering extreme levels of magic. If they happen to store too much energy they might even explode. When you’ve collected enough energy in the butterflies, report back to Kaveh.

The investigation of the new and unknown street drug known as “Enchantidrone”- or “Enchanti” for short- is still underway. Thanks to several samples being turned in, the investigation of this strange new addictive drug can continue.
The samples will be held at the conservatory in Elah, where scholars and researchers are doing careful work to see just what these drugs do to the average body. The conservatory is looking for help in breaking down this drug to find what various effects it might do.
Attempt mixing the drug with various potion concoctions to see what the effects might be. Carefully mix it with special agents such as Flaming Flowers, Mist Flowers and Special Marcotte, or other flowers of your choice to see the results.
Please note that the potions are still highly addictive so testing should be done with extreme caution.
Some different effects can take place when testing these drugs. The colour of the potion will determine the result. Read More.
Red: Increases fire magic potency by double or grants the user intensive fire magic. A side effect appears to make the user float uncontrollably.
Pink: Increases speed and agility by a significant amount. A side effect appears to make the user grow random animal appendages. Unknown how long they will last or what types of animal appendages will grow.
Orange: Increases endurance or strength by double, leaving the user feeling like they are made of hardy stone. Appears to make the user extremely sensitive to emotions and prone to lashing out.
Blue: Appears to cool down the user rapidly and grants them immunity to ice and cold. A side effect appears to make the user desperate for physical touch.
Green: Grants the user extreme focus. The side effect is that the user is unable to articulate words and will be mute for hours.

Remember the precious sunfish that children made a jumping game out of? It appears there’s a new game sprouting up in Elah where children are now trying to catch the sunfish’s distant (or not so distant) cousin the moonfish that like to breed and flourish around Elah’s shores.
Children are challenging anyone on Elah to try to capture as many moonfish as possible with their bare hands and toss them into the nearby baskets. The person who can catch the most slippery fish will be crowned the moonfish tossing victor.
There is only one catch to these pesky and slippery fish, though. They tend to attack anyone grabbing them by attempting to flop and flail out of their grasp and kiss them smack on the lips. So catchers beware.

A wealthy man has reported losing twelve of his most precious rings from his very extensive ring collection. He often travels between all of the leviathans so he is not entirely sure where the rings were lost. That’s where the paladins come in.
Travel to various locations and try and collect all of the lost rings, each one even bigger and more gaudy than the last. The journey will take you and your company on a tour of the leviathans at sea as well as many city and town locations. But as you search for these missing rings you will find that many of them were lost in gambling games or at local taverns. Do your best to win back the rings or buy them back with your own money. It’s up to you.
If all twelve rings are returned he will give you a single one of your choice.

Corsairs are more than disappointed that no one managed to blast a single hole into the Paladin’s maiden ship the Royal Fortune. It seems that the corsairs now have a bubbling reputation for being scaredy-cats when it comes to messing with the paladins. Maybe the corsairs aren’t so tough, after all?
Now that many of the corsair ships are the laughing stock of the seven seas, something has to be done to save face. Or no one will take a corsair seriously for who knows how long.
Some corsairs have planted a few challenges in order to prove that they aren’t wet behind the ears. Including breaking into a paladin vessel or painting graffiti on paladin property. Better yet- pull pranks on any paladins you see just to capture the essence of the corsair way. Steal from them, plant fake drugs on them or just plain challenge them to a fight. Anything to prove that corsairs aren’t afraid when it comes to messing with the paladins.

A lady corsair recently had an accident with a vicious shark on one of her voyages. As a result, she’s lost a leg. As she is a very independent corsair, she refuses to use some sort of wooden peg leg, and is requesting crafty corsairs to create for her the first ever magitech prosthetic.
She has a few requirements for her new leg. It must be sturdy enough to withstand long journeys out at sea. It also needs to have a place or two to hide weapons such as small daggers or perhaps a hand pistol. It must have the capability to springboard her and cushion her landings thus must be made out of load-bearing and springy magitech components. And it must look good to boot. She’s a fashionable lady after all. Oh and the sharper the heel, the better.
Create the perfect magitech prosthetic for her and she will reward you handsomely.

One of the local corsair merchants has acquired a rare exotic plant that he is now keeping at his home on Nogard. The issue is the plant seems to enjoy eating meat more than photosynthesizing the sun. It has an appetite for anything that moves, and it’s causing quite a stir in the local area.
Find a way to satisfy this carnivorous plant’s massive appetite. Feed it all manners of meat and things to see what might finally get it to calm down. Just don’t get your fingers bitten off during the task.
If you can get the plant to stop its ravenous mealtime, the corsair will reward you with a small baby version of the plant so you can raise one for yourself.

Three notorious mermen have been evading ships for months now. They are wanted for crimes of kidnapping unsuspecting people and keeping them as "paying clients". Those who are captured are often put under some sort of love spell which makes them act infatuated with the three mermen, compelling them to buy them all sorts of gifts and gold. They need to be apprehended immediately before everyone is in love with them. Or everyone is out of gold.
Read More.
✦ Size: Average
✦ Type: Merfolk
✦ Strengths: Captivating allure, love magic, hypnosis, attractive, charming
✦ Weaknesses: Harpoons, thunder magic, being paid in gold coins
Variant One
Variant Two

Golden bunny spirits have been running rampant across all the leviathans. These little rabbit spirits are hard to see without using a special kind of blacklight lantern to find their little golden footsteps across the ground. Track them down to the cozy nests they’ve built in all sorts of hidden places and dispel them by taking a photo of them with your shellphone.
Read More.
✦ Size: Small
✦ Type: Spirit
✦ Strengths: Fast, invisible, aggressive when spooked
✦ Weaknesses: blacklight lanterns, spirit dispelling, their own reflections

This man has ruined our family, destroyed our lives, killed our brethren in cold blood, and he will undoubtedly strike again. An opportunistic, narcissistic swindler and manipulator, don't be fooled by his silver tongue and cunning good looks as he will surely try to convince you otherwise. Find and capture him alive!
note: a designated post will be made for threads and there is a plotting comment to coordinate things and a future designated log for threads.
Read More.
✦ Armada: Corsair
✦ Size: Medium
✦ Type: Human
✦ Strengths: Lightning magic, swordsman, quick wit, charm
✦ Weaknesses: Birds, alcohol, projectiles

After hearing and seeing the violence exchanged by the two Armadas, the crabs are feeling wary of sharing such important information. Even if they may have been under the influence of the leviathan's atmosphere, for some it may have revealed their true nature. However, not all hope is lost! The crabs have issued a number of additional tasks that people can take on to try and curry more trust points.
- Rescue baby crabs who adventured a little too far up Norhpip's shell.
- Help find new shells for the hermit crabs to move into. Decorating them is a plus! (Mod note: will be an activity option in the upcoming event)
- Find and collect certain wayward crabs that have ventured to nearby small islands around Norhpip. They have brightly colored shells and usually carry a flag so easy to spot. Convincing them to come back may be difficult, so bringing back a letter from them detailing their adventures will also count (they're families just miss them).
- Prove your skills by using an ancient shield and sliding down the slopes of Norhpip's shell.
- Cull the seagulls that have been circling around Norhpip and threatening the crabs.
- Sahagin fish men have been spotted approaching the island! Help fight them off.
"THE GAME'S A FOOT" INVESTIGATION QUESTIONS
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2. Is there anything peculiar about the wine bottles? Like the liquid inside maybe and the labels.
3. Could I get a bit more detail about the scattered lantern/candle? Like what state they're in.
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2. The wine bottles all seem to be normal. Empty and well consumed. There's not a drop left.
3. The scattered lantern looks like a classic "Peddler's Lantern" or in other words like a genie's lantern. It seems to be in roughed-up shape as if it has been thrown around or banged up. The candles are all broken, only a few of them are still in tact. They are normal other than that.
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If Emet were to instead try and peer inside the lantern to get at the source of the presence, what would happen?
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I'm going to cry if this is correct
If it doesnt work he's going to pace some more and then VERY reluctantly try sticking his foot near it.
...And if THAT doesn't work he will take his damn boot off and stick his bare foot out instead.
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When Emet-Selch puts his whole bare foot near the opening of the lantern the wind draft will suck his entire toe in! In a terribly over-the-top sucking motion.
Here is where you can pick one of two things happening.
1. The toe being sucked in will magically release the locked box from inside the lantern to appear right next to Emet-Selch.
2. The toe being sucked in will pull Emet-Selch into the lantern into a hammerspace of sorts where he will find a skeevy crying man who's holding the locked box. He will beg Emet-Selech to help him escape the lantern.
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He will bring them out as well...if he can find the way out, uh. Is there a clear exit or can he teleport both of them outside?
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He can use a teleport no problem to escape. Or stick his foot back out towards the open "window" to suck the both of them out.
We'll leave it to you what you would like to do with the skeevy culprit!
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And lock that weird toe ring reward away somewhere no-one will find it.no subject
I guess the easier way to ask is just if characters will be able to be normal on Norhpip now or will they still be under the same influence from the event in March? Ty in advance as always~
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Bashful Bunnies
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Alternatively if you keep them safe for as long as you can... they might be able to be relocated to an animal sanctuary very soon.
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Haunting of Forgotten Cay
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It can be up to you if you would like to negotiate with the husband! He can manage it, with the right words. And giving the items back at the end.
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The relics I'm thinking maybe he'd ask if he/interested crew members might come and examine the relics closer under the husband's supervision? That way there's no risk of them getting lost. If that would work then is there anything in particular that could be gleaned from the relics themselves or are they just more like historical artefacts?
(Honestly he probably wouldn't mind giving up some or all of the monetary reward in exchange for this.)
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The relics and schematics themselves will note improve engine speed for ships fitted with the proper magitech. Since this technology is still new it might be hard to understand. But the relic items included are pieces of old world engines that might be able to be refurbished.
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Is it possible to be able to refurbish one of these relics to begin testing in June? Or based purely on the schematics, construct a prototype replica?
Lovely Wives
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What would Sidestep learn (if anything) by trying to read the alchemist's mind?
What happens if we go after/try to arrest or kill the alchemist?
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He only misses her so much. Wants to have her back. Can't go on in life without her. Without her, he's nothing. If he can create her again then he can feel love again. He'll be alright. He'll be okay. His heart. His purpose. His soul. Is her.
If arrested you will have to decide if he's taken back to the paladins or the corsairs. The paladins will lock him up in prison. While the corsairs version of justice might be a little more dirty like walking him off a plank to a hungry shark. And if you kill him? Well, he's dead!
Let us know what you do in your ac.
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Or will Sidestep not be able to get his thoughts on them from him?
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But he is capable of killing the wives in order to make others if he doesn't find them perfect enough compared to his late wife.