Character: Miriam Canon: Bloodstained: RotN, post-game, before DLC Armada: Paladin
About:Application! Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
General: Miriam will also be one of the abducted, though at the end of the month. While she's stopped being contagious the lycanthropy curse from last month is still rather persistent due to already being susceptible to alchemic science experiments, and with all the chaos of the early abductions and arrests she hasn't gotten fully cured of her lycanthropy. During the day she's fine! At night Miriam's sometimes fine. Sometimes a wolf goes zooming off to the ends of the nearest leviathan and back. She's fine, she just needs an extra nap the next day (she is not fine), it's her other CR fretting about the abductions she's worried about.
MANTA Board: Quests I have ideas for at the moment:
A Rumor of a Mad Monster—Cleaning up after alchemists doing questionably ethical science is also an unfortunately common refrain in Miriam's life.
But this one has a complication: Miriam's still stuck with Sometimes Werewolf curse, and might cause a false sighting on one of the nights. She's usually pretty good at controlling and repressing her emotions, but she's still dealing with a curse that turns her into a liminal creature with Big Emotions. She'll try not to do a chomp.
Every Day I'm Brusselin'—Miriam's got some insider knowledge about at least one of these walking cabbage things, she'll be extra suspicious of these.
CR Dreams: Friends, sparring friends, music friends. Connections good! She's also reasonably good with a piano, and has brought one into the Seventh Heaven bar. It's available for anyone to play if they're interested, not only crewmates. Her fairy familiar might come over if Carabosse likes you. She's a frequent Ring of Returning user and is often all over the place when the ship is docked, and is available for hire as a bodyguard for squishier scholarly types (fee waived for CR, people who are reasonably friendly, or just tell her they can't pay, she mostly just wants to help people). Miriam's usually fairly reserved, but bits of her past are starting to poke out now, particularly after the crystal statues in the illicit auction houses came to light.
The lycanthropy quest will hopefully lead to some development insofar as Miriam slowing down and being more mindful of herself, since her usual stubbornness in pushing through and ignoring something that's wrong with her got her into this mess. Additional people to shake her shoulders are more than welcome and probably necessary (she'll probably be on the other end doing the same to others! But prioritizing her own emotional wellbeing, what's that).
Miriam | Bloodstained: RotN | Paladin
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CHARACTER INFO
Canon: Bloodstained: RotN, post-game, before DLC
Armada: Paladin
About: Application!
Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
MANTA Board: Quests I have ideas for at the moment:
A Rumor of a Mad Monster—Cleaning up after alchemists doing questionably ethical science is also an unfortunately common refrain in Miriam's life.
But this one has a complication: Miriam's still stuck with Sometimes Werewolf curse, and might cause a false sighting on one of the nights. She's usually pretty good at controlling and repressing her emotions, but she's still dealing with a curse that turns her into a liminal creature with Big Emotions. She'll try not to do a chomp.
Every Day I'm Brusselin'—Miriam's got some insider knowledge about at least one of these walking cabbage things, she'll be extra suspicious of these.
CR Dreams: Friends, sparring friends, music friends. Connections good! She's also reasonably good with a piano, and has brought one into the Seventh Heaven bar. It's available for anyone to play if they're interested, not only crewmates. Her fairy familiar might come over if Carabosse likes you. She's a frequent Ring of Returning user and is often all over the place when the ship is docked, and is available for hire as a bodyguard for squishier scholarly types (fee waived for CR, people who are reasonably friendly, or just tell her they can't pay, she mostly just wants to help people). Miriam's usually fairly reserved, but bits of her past are starting to poke out now, particularly after the crystal statues in the illicit auction houses came to light.
The lycanthropy quest will hopefully lead to some development insofar as Miriam slowing down and being more mindful of herself, since her usual stubbornness in pushing through and ignoring something that's wrong with her got her into this mess. Additional people to shake her shoulders are more than welcome and probably necessary (she'll probably be on the other end doing the same to others! But prioritizing her own emotional wellbeing, what's that).