Character: Miriam Canon: Bloodstained: RotN, post-game, before DLC Armada: Paladin
About:Application! Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
General: I'll be keeping things small so I don't scope creep myself to death, though I still want to do a lighter prompt when the event post drops. I'm also interested in sending her to the tundra biome for fun reflection memshare activities. Come see her embarrassing baby pictures, or get some context for why the crystal statues are making her Extra Upsetti.
MANTA Board:
Auction Houses—Hi yes hello did someone mention crystal trauma. I definitely want Miriam to run into an active auction, but I'm undecided as to how. She does have access to a few low-level familiars and one of her spells lets her create temporary haunted paintings, so she could pose as a handler, art dealer, or guard to get backstage. But someone to help wrangle her back from choosing violence immediately would also be super helpful. Or, an accomplice in her choosing violence if a statue is found. Miriam's great at making explosions happen.
CR Dreams: Friends, sparring friends, music friends. She's reasonably good with a piano, and has brought one into the Seventh Heaven bar. It's available for anyone to play if they're interested, not only crewmates. Her fairy familiar might come over if Carabosse likes you. She's a frequent Ring of Returning user and is often all over the place when the ship is docked, and is available for hire as a bodyguard for squishier scholarly types (fee waived for CR, people who are reasonably friendly, or just tell her they can't pay, she mostly just wants to help people). Miriam's usually fairly reserved, but bits of her past are starting to poke out now, particularly after the crystal statues in the illicit auction houses came to light.
Miriam | Bloodstained: RotN | Paladin
Contact:
CHARACTER INFO
Canon: Bloodstained: RotN, post-game, before DLC
Armada: Paladin
About: Application!
Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
MANTA Board:
Auction Houses—Hi yes hello did someone mention crystal trauma. I definitely want Miriam to run into an active auction, but I'm undecided as to how. She does have access to a few low-level familiars and one of her spells lets her create temporary haunted paintings, so she could pose as a handler, art dealer, or guard to get backstage. But someone to help wrangle her back from choosing violence immediately would also be super helpful. Or, an accomplice in her choosing violence if a statue is found. Miriam's great at making explosions happen.
CR Dreams: Friends, sparring friends, music friends. She's reasonably good with a piano, and has brought one into the Seventh Heaven bar. It's available for anyone to play if they're interested, not only crewmates. Her fairy familiar might come over if Carabosse likes you. She's a frequent Ring of Returning user and is often all over the place when the ship is docked, and is available for hire as a bodyguard for squishier scholarly types (fee waived for CR, people who are reasonably friendly, or just tell her they can't pay, she mostly just wants to help people). Miriam's usually fairly reserved, but bits of her past are starting to poke out now, particularly after the crystal statues in the illicit auction houses came to light.