Character: Miriam Canon: Bloodstained: RotN, post-game, before DLC Armada: Paladin
About:Application! Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
General: Miriam's helpful nature tends to lead her to volunteering herself everywhere, which would be an easy way for her to meet people. Someone to help remind her to take a break occasionally would also be welcome.
While she didn't have a great time under the care of the Alchemist's Guild (they kind of grafted her with the crystal bullshit to use her as a reagent for a massive demon summoning ritual), she doesn't hold grudges against alchemists in general; one of her friends and her father figure were alchemists too. She's familiar with how her world's version of it works, and she'd be interested in talking to others with different systems too.
Event/MANTA Board: Miriam will be doing her best to stay busy and helpful, though this month she'll be more subdued and kind of glum at times in the aftermath of the hauntings and the Abyss. Something about living through your fears of losing your free will and a sense of self (and hurting someone she cared about) and getting painful reminders of unresolved grief kind of does that to someone. So she'll be a bit out of it for awhile and could use some cheering up.
I'm unsure if I'll be topleveling yet! Miriam Feels Awful that she hurt people while possessed and wants to make amends like yesterday.
She also has the heliobi that possessed her imprisoned in a Shard; she wants nothing to do with it, but also wouldn't trust just anyone to handle or dispose of it. If she finds someone trustworthy enough she might be convinced to let them study it, but Miriam has had someone use her Shards against her before so she's especially gunshy now.
CR Dreams: Friends, sparring friends, music friends. She's reasonably good with a piano, and has brought one into the Seventh Heaven bar now! It's available for anyone to play if they're interested, not only crewmates.
Miriam | Bloodstained: RotN | Paladin
Contact:
CHARACTER INFO
Canon: Bloodstained: RotN, post-game, before DLC
Armada: Paladin
About: Application!
Miriam's a young woman who's seen and been through some shit, but hasn't lost her kindness or sense of justice. Sure, she might be full of demonic rocks, but she's using that power to do good things. She wants to be helpful and prove that she's still human, let her be helpful!!
Those roses and petals on her aren't tattoos; they're part of a cursed crystal that lets Miriam use said phenomenal demonic power, but will eventually turn her into a crystal statue and kill her, or corrupt her mind and delete her sense of self and free will. Either or. The curse's spread is currently halted, but using her power too much or absorbing too many Shards (fragments of a demon's power) at once could cause it to start advancing again. So Miriam's in a constant balancing act of needing to use her powers to best help others but not so much that she crystalizes. No pressure.
Abilities: For canon ones, she's got all the ridiculously OP abilities of an endgame Castlevania protagonist—which she's usually fairly mindful about using, with such severe consequences for their overuse. She can do so much shit, though.
PLANS
While she didn't have a great time under the care of the Alchemist's Guild (they kind of grafted her with the crystal bullshit to use her as a reagent for a massive demon summoning ritual), she doesn't hold grudges against alchemists in general; one of her friends and her father figure were alchemists too. She's familiar with how her world's version of it works, and she'd be interested in talking to others with different systems too.
Event/MANTA Board: Miriam will be doing her best to stay busy and helpful, though this month she'll be more subdued and kind of glum at times in the aftermath of the hauntings and the Abyss. Something about living through your fears of losing your free will and a sense of self (and hurting someone she cared about) and getting painful reminders of unresolved grief kind of does that to someone. So she'll be a bit out of it for awhile and could use some cheering up.
I'm unsure if I'll be topleveling yet! Miriam Feels Awful that she hurt people while possessed and wants to make amends like yesterday.
She also has the heliobi that possessed her imprisoned in a Shard; she wants nothing to do with it, but also wouldn't trust just anyone to handle or dispose of it. If she finds someone trustworthy enough she might be convinced to let them study it, but Miriam has had someone use her Shards against her before so she's especially gunshy now.
CR Dreams: Friends, sparring friends, music friends. She's reasonably good with a piano, and has brought one into the Seventh Heaven bar now! It's available for anyone to play if they're interested, not only crewmates.